Hi Guys, I’ve developed a short film script (10 minutes approx.) and am now looking for some 3D Artists (and a concept artist) to help me realise the vision and make a high quality short film. The project is titled ‘The Archaeologist’ and is a sci-fi film about a robot in the far future who comes across a human being, a…
Maybe you have some nice workflow to tip me about here, but if you f.ex would want to make one of the animations longer in the scene you have now, you still have to move all your keys for all the following animations, correct? If you need to do running changes in the animation I guess my approach could be kind of time…
Linking it back to the world will allow you to animate the object by its self. Make sure you're using the actual animation constraint, not the select and link tool which will set permanent links that can not be undone during animation. Click the hat, click Animation > Constraints > Link Constraint. (Or assign it via the…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
So we got a bit ambitious and are a bit stuck now (3d artists, but not riggers per se...). Any ideas on how to recreate this kind of zipper-rig setup (Ideally in 3ds Max!) that later has to be exported/imported seamlessly into Unity? - https://www.youtube.com/watch?v=L8XmVA25uZo&ab_channel=EasyRigCGI…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Project Title: Dark Storm Ascension Dark Storm:…
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…