Hi Everyone, I have a problem with a workflow I'm trying to lock down for lots of luscious grass in UDK. Here's my grass before I build lighting: Here's my grass after I build lighting :( I've tried everything I can think off, but can seem to figure out how to exclude the grass foliage instances from having the static…
Are you looking for a team of dynamic and talented people who are
passionate about video games? Are you looking for a studio where diversity,
open-mindedness and creativity are everywhere? You’ve found the right place! Following the development of many successful titles on iPhone such as
the Modern Combat, Dungeon Hunter,…
Offline rendering is a pretty in-depth topic, but here's some things that might help you out. If your uni has a digital tutors membership - they have a ton of intro level videos covering the basics of mental ray lighting. If not, check YouTube - lots of other artists record tutorials covering these topics (I found a lot…
Hey all, I'm currently working on a scene and I'm having trouble with the lighting. There is a directional light casting through the windows which is achieving this effect: However, on the other side of the archway, the lighting isn't casting across the meshes in a consistent fashion: See how those seams appear on the…
Hi guys, I was wondering if anyone could recommend a good software that's not only top notch, but also has a intuitive workflow when it comes to lighting and rendering. I know there's a lot of industry professionals who work on Hollywood films and naturally the intricacies and complexity of their software reflect on this…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Hi! I'm a third year VFX student and I'm looking to go into lighting for film, so I've started doing some light studies of things I find interesting. I did a fairly quick automotive light study of a Ferrari F60 and would love to get some feedback for it!
If you're a Lighting Artist with experience working in the Games Industry, then this 12-month contract could be the opportunity of a lifetime. Based in guildford, this studio has a fantastic industry reputation and a back-catalogue of recognised hits in its extensive history of games development. Working within a very…
so yeah the slight shading errors are bugging me but can't seem to get rid of them any ideas?. tried all the usual fixes with weighted normals, different face normal strength on the bevels, still have the slight errors maybe it just because they are low poly
Hey, ive not touched 3D for years now, so i'm out of touch. However I have recently purchased a 3D printer, I want to print off a light diffuser for a custom indicator, however is there a way I can use Blender to simulate how this will diffuse the light first? As obviously the shape of the plastic will dictate how evenly…