Hmm, I've had quicktime working just fine on my xp64 setup for years now. I'm running v7.6.5 if that helps. As for turnable plus, from what I remember the spinframe count is extremely important (# of frames total vs # per second used out of your total spin time), and make sure to set Overlay Image opacity and Title image…
The sum total of wont be that though, those crazy little children wont suddenly realise "OH MY GAWWD, everyone knows my name now, I better behave responsibly". They dont care about their identity they dont know enough to care about it. I garantee it wont stop any of the smack/shit talking folks. The sum total of it will be…
Here it is! My first thread on Polycount. I'm totally hyped to be around so many talented folks around here. This place is a goldmine of information! After re-watching the Cowboy Bebop movie, I felt the urge to try and recreate it in glorious 3D. I'm basically done with the HP modleling, and now I'm moving on to sculpting…
This environment piece i took way more into account the resources i used on it, total poly count is 492, and the maps are all 1024 x 1024. It still has some tweaks left but aside from the technical fixes and changes based on crits im happy with it. Im starting to update my portfolio and im starting simple and i will add…
http://www.joystiq.com/2011/09/14/square-enix-announces-final-fantasy-10-remake-for-ps-vita-and/ I was like "WTF%\@#@!$" Totally unexpected and I don't even know what to think about it. X is my favorite but I believed that if square would make a remake it would be VII first. Anyway, would you guys buy it? I'm really on the…
Subdivision sketch: cylindrical grip. This is a brief overview of a couple ways to streamline poly modeling and a quick visual comparison of a few high poly workflows. There's a lot of different ways to approach poly modeling but most artists usually start out with the basics: inserting primitives, cutting in edges, then…
Then I have to fix the whole ToD from the beginning, with totally new values. I tried to do this earlier, but the sea and everything got totally screwed up, and I was hoping there was some way to save some time. Choco says in his tutorial that he will be releasing the tod and everything else. But I can't find it anywhere.…
Jhoythottle: Thanks a lot for the kind words. I totally agree about the proportions. Yea, it is indeed cause I'm modeling in perspective as its the only ref I have, which has been a bit tricky as some of the concept literally is wrong in terms of dimensions (like the cylinder shape in the middle is too big for the body to…
[ QUOTE ] you picked a HIGHLY stylized character with EXTREME animations that you want to pull off. [/ QUOTE ] nothing wrong with having ambition OK THANKS GUYS i scrapped my face and totally made a totally new, not-suck-as-much one. I quickly mocked her dress and hair on to make her look more like her than some baldie fun…
Thanks Gir, much appreciated. It's funny to see the direction it went compared to the concept art, it looks a lot different. We're trying to follow the concept art as closely as possible so, considering we'll be taking it into UDK, it should look totally different from the game. That said the in game environments look…