Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
ooohh! hey guys thanks for the kind responces. i didn't expect this. Adam- thanks very much, i'm glad you enjoyed it. Redlem- thanks! the idea for him grinding the scythe goes to my friend. as for the deskshot, it was supprizingly easy to do. it was tracked in boujou.. boujou tracks footage automaticaly and then spits out…
Ah forgot about the terrain utility. Decals can still be applied to terrain right? bit of a silly question really :) Now that i think of it, the terrain will work very nicely if i can get the blending working right. Also i think the tank still needs a bit more work, the rear area of it is still a bit too brigh, needs more…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
Hey guys, thanks for the comments! So in response to both gsokol & Buttershoes, regarding the spec/surface stuff, I think the shot I posted was just really back lit, here is one with more light being cast directly on the surface, exposing more of the spec detail/damage: I think what I don't like about lighting it more…
Oh hey! I used to work in game dev for many years, and it was great as a career, loved the creativity and the lively team environment. But yeah there are a ton of opps in many other industries for 3D skills, and plenty of creativity & skilled teams to work with. Michael Tanzillo from Adobe has been doing this whole…
Hey everybody, I'm animating this hoplite character in UE4 and every time he jumps or moves his arms up, his lats seem to stretch out: I've cleaned up his skin weights in Maya though, so that it's seamless for this animation. When I raise his arms in Maya his lats don't seem to stretch with it. I wonder if it's not…
Ok so got a lil update here. I uploaded basically because i wanted to get some feedback on these wings before i go any further, that way if i get some bad reviews i can change it no problem. At first i kinda didnt like them cause they looked a lil old fashioned lookin, but now that i have a little color on them i'm…
I like your stuff, I'll make two notes on this last one for the sake of some thought for you. First thing I noticed (other than the nice rendering) was that the perspective on her eye looks off. It looks more like it belongs on a head facing mostly towards you, not tilted up and to the side as hers is. As a test, I copied…