I was hoping someone can help me out with this. I have an environment I have created using megascans and a quixel landscape material in UE5.1.1. I would like to create randowm tire tracks in the sand but I am not sure how to go about it. This question was asked some time ago in this forum and there were verying answers but…
I am some what new to Maya and I am trying to teach myself now animation and modeling. Due to the fact that it is rather complicated to animate an unfinished model (and I would prefer not to use primitive "box" modeling) I thought it would be fun to use the TF2 character models for animation. I found a tutorial on Youtube…
I really wish it wouldn't attach to the mouse cursor for me to place, so many times I need to import something in the exact position it was in the previous scene but you can't do that through the drag-drop method, soo annoying. It would be nice if "drag and place" was an option along side merge. But of course we'll get…
Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
not sure if this is easy or I'm going to need some kind of script- basically I have 2 maya files, each with a group/parent structure set up with identical groups and naming, and each group has various objects underneath them. I want to merge the files, so if both files have a group 'bolts' and underneath that lots of…
I'm just wanting to have a quote on this model that I want to be tweaked. Here's the model as on it's original files, along with the FBX. So, what I wanted for this model to be tweaked were these:> Both Ulquiorra's wings and tail moving.> Eyes blinking> The hole in his chest transparent, so it's see-through> The darkish…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Yesterday, everything was fine. Today, I'm getting crashes like crazy. I swear on my grandma's grave that I have not visited any dubious porn sites today nor have I indulged in any thievery of anyone's intellectual property that would have caused me to go to dodgy Russian or Persian or Chinese or Indian hosting services…
Hello, my name is Irene. I'm a VFX artist with a focus on stylised games. My main focus it's stylised VFX both in 3D and 2D. I have a nice knowledge on animation so I can animate myself some VFX. In addition, I have a nice knowledge on Unreal Engine so I and build my VFX and materials with ease. Moreover, I have a…
Ok, first I want to say I am new to this forum. I was told, to import Dota 2 models, I should first use GCFScape to extract the files. Then, use StudioCompiler to decompile the model I want to use. So the dx.90 was changed to dx.80 I decompiled the SMD files to a random location and I was told to get an SMD importer.…