Hi, I'm doing a dynamic hair system through XGen Interactive Grooming method. So far working fine, but I wnated to assign different texture to the hairs (which are hair cards) if possible without having to construct different Descriptions. Notice: it's for assigning different texture sets, not one texture to put different…
qlz I briefly played with smartobjects a bit, this feature is rad. Thanks for the heads up. I feel like I learned and lost this one. I'm curious to see what more they can do. pior Noting you work with a separate PSD per map type, I'm curious how you've setup your save script. I have 3 different save actions that's…
The offsetting of UVs into grid squares is just a convenient way of organising UVs assigned to different materials. The big UVs are - as you surmise - a means of increasing texel density There is nothing special about UDIMs - it's just a naming convention for a standardised system of managing multiple material assignments…
Hi Roxxor! A big, big thank you once again for tons of knowledge. You indeed wrote a book here! I will save all this in my notes so I won’t lose it or forget it. I have disappeared because, in the meantime, I received a “test assignment” for an “unpaid internship.” Not sure what it will turn out to be, but I already tried…
>>DOWNLOAD HERE 73.5KB<< Download is for UDK version August 2011 and after, I have included two test maps titled "DinoTestMapJungle.udk" and "DinoTestMapMidday.udk" once the files are installed just open the files in the editor, right click map, play from here. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _…
@Lesyndrel I don't have much experience with Marmoset, but my understanding of shadow catchers in general is that they don't render out like regular geometry since they're meant be rendered transparent and just show shadows, so that's very likely why you can't assign a material to it. You'll probably have to import geo,…
Also for anyone who sais the character needs to be more refined/better anatomy, can you please leave me a comment on what need to be done e.g. shorter torso, or somthing like that. Right now its to late to change the mesh FOR THE ASSIGNMENT, However I want to make another female character after this assignment on the side,…
Save/load won't work. Every vert is assigned a number and the bones weights are assigned to those numbers. When you change the number of verts, it reorders and renumbers so that the incoming weights will be all crazy. Vert one was in the face, it's now in the foot... Like Noors said, use skinwrap. It helps to tweak the…
By assigning multiple smoothing groups to the beveled edges it actually does create a more accurately smoothed edge because the bevel is only smoothing over what its assigned to, instead of the entire object. It's a very small difference and probably not even worth the time it takes to set it all up. I guess for the 1% of…
you can also try extracting an edge as a spline and use the spacing tool in max to do this real fast! only catch with this is the alinement might be off depending on the surface. another way is, use same as above, "extract shape" then assign it as a path to move on (path constraint) and take a snapshot of the animation.…