Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…
I agree with what Daz said, especially abou the torso being too long, let my try to explain. The distance from crotch to navel is equal to the distance from the navel to nipples on your model while it should be much shorter, also the hands seem to be the right lenght but look how they almost end near hips while they should…
freakin awesome man if you want crits, I gots words for ya. The skull and area surrounding the horns. The horns are great (though you're probably planning on adding more details to them). The head where they attach, however, is pretty boring. Instead of just smooth happy regular skull then all of a sudden WHOA CRAZY LUMPY…
howdy. Im looking into buying new headphones and figured I'd ask to see if anyone had any experience with the ones I was looking at. I was looking at the skull crushers (from skull candy)…
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking. Basically you were given a great advice. Grab some reference and study from it. I'd…
Hi there guys. I'm a complete newbie to 3D work, but seeing as I've got some spare time I figured I might as well learn some new skills. I came up with a 'Masquerade Ball' style concept for Death Prophet, and so far I've managed to whip up a mask in Blender: Basically, it's a regular masquerade mask, but I gave it the…
I’ve had an interest in 3D for a long time but only recently took the plunge. After taking some courses, I dedicated the last 4 months to one big project: recreating and tweaking a kitchen environment I found online. My Workflow: * Modeling: Blender * Texturing: Substance Painter & Illustrator * Rendering: Unreal Engine…
I must remind my self to come here more often. Okay so im working on this environment scene, it contains a Elk Skull laying beside some rocks and a tree stump plus some few nature assets as well. i made a quick concept so i could visualize the idea,As you can see its also arranged in what order i should prioritize the work…
I missed looking at this thread ! Very interesting stuff again :) On the subject of the Muzzface, I think there are a few things you could try. - First of all, as Bagel mentioned it here I think you could totally keep your construction lines. We tend to think of them as temporary helpers, to be erased when shading is…
[ QUOTE ] Still trying to learn to model heads I think this first one was my best attempt: If you could hard critiq the anatomy and loops of the first one it would really help me [/ QUOTE ] nice head vitor, you have style, i think you have good talent, just keep working working working. the crit already posted is good, but…