Hey, so i'm evaluating the purchase of either 3D Coat or ZBrush, i like both softwares and i currently own ZBrush Core, for the moment i'm leaning towards 3D Coat mostly for 2 things: Price ( even with the upgrade discount from Core to Full version, ZBrush is still 710 € ) and Voxels. I'm mostly interested in 3 things: 1)…
Hi Here are some resources to help with drawing and sculpting. What do you think needs to be added for some summer time research? ------------------------------------------------------------------------------------------------------------------------------------ Andrew Loomis…
Hey everyone! I'm just curious what a proper workflow for importing meshes like stairs, or guns and such into zbrush is to sculpt detail on them. (mainly hardsurface stuff) I always do it and when I sub divide in zbrush the topology isn't very even so getting decent resolution in the sculpt in some areas is almost…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Most Recent Update ================= Original Post Hey Guys :) I'm working on a likeness sculpt of Saul Goodman (Bob Odenkirk) from Better Call Saul! I started this a couple months back and decided to pick up the project again. The hair and eyebrows were done with Fibermesh but I have a lot of trouble with it so that's…
I feel the version in the previous post is closer to the original, but it could be the material and focal length throwing me off. How proficient at 2D painting are you? You need to step back when you start to run into circles then iterate through possible changes quickly when you return. The way I go about this is to take…
In game art sculpting the figure is really only a small part of the picture. Nonetheless, the base has to be good. Monsters are a really difficult way to start because you can convince yourself that it is an interpretation. Also sculpting in Blender has the disadvantage of not being able to decrease subdivision levels…