Hi all, I'm getting a weird smoothing group error at the top of this object, there's visible lines diving it up into triangles. Any idea why this is happening? Cheers! Dan
Hi all, Before I begin, I'd like to clarify that I'm aware this issue has been covered extensively in the past, such as on Earthquake's Sticky thread in this section (http://www.polycount.com/forum/showthread.php?t=81154). I understand the issue at hand, though specifically I'm seeking advice on the best option available…
I'm trying to bake out some object space normals in max9 atm, and am getting odd artifacts at random places. Ex: This is the first time I've tried baking these sort of maps (always use tangent), so am not really up on all the problems/solutions involved when working with them. Any ideas?
I am currently working on a uni project and have run into a problem when I reimported one of my walls. The problem happened after I applied a multi Sub Object onto the model and reimported it. I have tried applying another material on it in 3ds max with no success. Any help or insight would be appreciated
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Yes, in theory, instancing an object and then UV mapping it might work, but why not just model and UV it, then simply make a few copies? A copy of a UV mapped object in any 3D program I know of will retain UVs and materials.
No is not my language , but I coul dwrite much better , it is only that I was in a hurry and typed fast.... Anyway my original model is ( only for the top tool unmerged) 10 millions polygons , probably the count for the whole object is higher ... I have problems of crashing and freezing of Zbrush when I try to export or…
Hi, Is there a way/script in 3DS Max to insert/merge an object into multiple scenes without opening all the scenes one by one and merging. It can save me lots of time. Thanks in advance