Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
So I'm trying to bake down a whole bunch of hair cards onto a single plane. I can get the color info but I can't get the planes to cutout just around the edges of the feather where the alpha/transparency is. So as a result you see the edges of the planes. How can I avoid this? Here's a test bake of what I'm talking about:…
Wanted to try my hand at something besides spaceships. Same workflow as my other BrickSpace models - assembled as a "mid-poly," baked to a low-poly, and this time tossed into Marmoset for rendering. I went a little overboard on detail for the trucks, mainly because they seemed to me to be very prominent. Huh...and I just…
thanks scuba, but our good friend jesus, lent me his painted version, so I think im good on the piece for now ok so I finally finished this up final tri count was 7590 for 2 chars + the side gunner car, excluding swapping heads, and just keeping 1 style of head each. (I still need to figure out how I will rig with swappin…
Hello folks. This is my first post in this forum and i'll be glad if ya'll take a moment to criticize my new automobile render in Vray. I'll be glad to know what i could've done better and ways to improve this kind of work . Thank you in advance.
I have created some hair for my character using Xgen and am looking to make some renders preferably in Marmoset. I've textured my model in Substance painter and was wondering how I can render the model without the use of hair cards? Hair cards seem like such a pain in the ass and I would like to just render the xgen hairs…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
modelling isn't issue but its a huge object ,how do i break this thing down to create Lowpoly and unwrap it to get better resolution texture without repetition . Should i keep it in single uv map or multiple uv maps ? Please give me tips how do you guys deal with large assets like this
Right, for starters, chuck that attitude out the window, you know it can be done, you just don't have the available information yet. Now the glossy material you are trying to achieve can be broken down into the various qualities you want to get out of it. It needs to be flat and smooth. It needs to reflect the world. For…