I decided it's time to create thread here because i've done working on the concept and here it is More wip concepts in attachments. (just post it if someone is interested what other ideas i had :) ) I'm planning to post my workflow everyday, but probably my laziness won't let me do that. :poly136:
Lke last year I'm curious to collect everyones opinion on how the international was handled in reguards to the event as a whole, as well as specifically the workshop section. This is also not only for the people at the event, but those where watching from home, but please state which of he two parties you belong to in…
I'm not sure about the ceiling, but for the walls. 1. X-Ray viewer (could glow dim with an x-ray on it?) 2. Chart of the human body 3. Remember to wash hands near the sink 4. Maybe some red text (can't think of any right now) to add a hint of red to match the trashcan. 5. Labels on the equipment:…
I came across this test pretty late so I've been busting ass to try to finish it in time, working on my textures at the moment. Please any critique on this would be greatly appreciated, I'm rushing at this point but I may still have time to tweak some proportions or anything not too drastic that I might have overlooked. My…
hey guys I'm working on my first human character. My idea was to make a somewhat futuristic suit for a female motorcycle racer. I just wanted get feedback on my face and cloths mostly. Also if you have ideas for the suit im all ears. :poly121: Also she is not done. The hairs are place holders till i get to maya.…
Hey guys. I'm looking for some input for my Artstation challenge character. My detailed documentation is on the Artstation Blog but tldr: Space Engineer working on space solar panels in space. If you got any ideas on anything drop it here or on Artstation. I'd really appreciate it. But here are my current iterations:
Thank you Benjammin! The problem is Photoshop color picker is in srgb and there is no linear option, same in 3ds max if I am not mistaken. I tried to calculate values by using that as a reference: https://marmoset.co/wp-content/uploads/2014/01/materialref03.png Roughness: Material Linear Srgb 0-1) Srgb(0-1) Srgb(0-255)…
Which do you recommend based on personal experience? Would your recommendation be different if dealing mainly with hard surface models? Thank you for your insight.