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ArenaNet 2014 Character test

polycounter lvl 6
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Doyen polycounter lvl 6
I came across this test pretty late so I've been busting ass to try to finish it in time, working on my textures at the moment. Please any critique on this would be greatly appreciated, I'm rushing at this point but I may still have time to tweak some proportions or anything not too drastic that I might have overlooked.

5LcnvoY.jpg

My first character in ZBrush so I learned a lot by doing this.
ypm1TyP.jpg

Re-topology
8J2fLXb.jpg

LrOojgs.jpg

Replies

  • silvershrimp
    Really nice! Great for your first character in Zbrush.
    She might be a bit wide in the torso, elbow joints look a bit weird, armour doesn't look like it would work or deform in game.
  • Doyen
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    Doyen polycounter lvl 6
    Thanks, thinking of narrowing the thighs maybe I could tweak the torso a bit at the same time.
  • Doyen
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    Doyen polycounter lvl 6
    base colors mostly in, now to throw in some detail, I believe the test is due tomorrow so I won't get to spend much time..

    znbW9w7.jpg
  • Heather_Bea
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    Heather_Bea polycounter lvl 5
    Your sculpt looks nice! I think this is going well, but there are some things I would change. I am in no way a character modeler, but this is what strikes me as off. I am not sure if its just the angle, but her legs look a bit big and squatty, and her torso looks a bit thick, not fit. Her feet also look big, or maybe just wide? I also believe that the armor does not have white along the edges, and its just the lighting of the concept but I could be wrong. Her eyes are a bit cross eyed too. Lastly, her antlers seem a bit, thin? There is something about them that doesn't quite work but if they were tweaked a bit I think the could convey the powerful look that the concept gives!

    I think you are almost there! I can't wait to see the final product ^_^
  • Doyen
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    Doyen polycounter lvl 6
    Thanks for your input, I've altered the width of the legs and torso, I hadn't even noticed the horn problem but I'll see if I can touch that up quickly. I swear those eyes are driving me nuts, I keep rotating them further outward and it just never looks right.
  • Doyen
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    Doyen polycounter lvl 6
    Finished at 7488 tris, I almost forgot the arm blades so I had to use a section of the horn texture on them.
    6JuVOiy.jpg
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