Ok so finally im done with the 20th version of my CV. (please no trolls I am frustrated due to not being able to get my footing in 3D Arts.) Need serious professional advice like before :) Thank you What can be done to make it more better? I feel content with this version. [FONT="] Software Developer with Strong…
Hey everyone, since there is another delay in Unearthly09, im going to speed model a new car. Freshen up on my car modeling techniques. Decided to model a Lotus Evora, at a an in-game poly count. Which would be around 20-25k with tires and interior. So its a REALLY good in-game model :P. I started sunday just gather…
Sorry for not described the problem clearly. Now I had found the answer. I had not installed bonus tools 2011, and the plugins which is missing in the plugin manager are belong to bonus tools. Maya had copy the plugin folder from 2010's plugin folder to 2011'plugin folder. . So when I open the 2011 plugin folder the…
May be worth looking into working with an updated version of Maya. There are many performance issues addressed with more recent versions. I doubt it will chew through your CPU and GPU the way you expect it to, but I normally use 2020 and noticed significant boosts to real time viewport performance after switching from 2018…
Hey everyone, I thought I would share my 2014 demo reel, although I shall not be revisiting these pieces since I am doing work towards my 2015 reel I think feedback would be valuable for pushing forward with the rest of my work. I have had 0 industry experience, although I am on a constant lookout to land my first role in…
Is there any scritps for Maya to explode a mesh? The mesh needs to be baked in Maya specifically. Also what tangent space Maya 2016-2017 uses? Will Maya 2014 tangent space work?
Hey guys, I've just started using 3ds max 2012 and I've noticed that my renders look different in the render production window. It seems as if max is trying to fake some lightsource and is baking a permanent shadow on one side of my object no matter how I turn it. Is there a way to turn this off, make the render settings…
@Yoji I fixed all the links and revived all the the horrible trash from years ago *cringe* I might start updating here again soon. Here is a dump of 2017/2018 and some of 2019?
Grabviewport 2.1 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and loads them the…