Hi all trying to solve a CAVITY map generation and im a bit struggling here. the Xnormals generate exactly what i need regarding CAVITY map but somehow i cant work out few things ( multi-UV-texture models ) ( if someone know a similar results in another app im like to hear and use that ) I have a model of a cave and need…
Meanwhile in Unrealscript, I was making subclasses ect. For a 2D scroller based game i'm working on, BUT! When I go to compile I get this error: ''Error, 'Set MeshVisibility': Bad command or expression'' I don't understand why I get this error :poly122: Can somebody point me in the right direction please! Heres the code:…