Hi my name is Kazuki Takamura and I am looking to join a project where I could design characters for your game. As I stated in the title of this thread I draw in an anime/realistic artstyle.I have designed characters for my comics so I have some form of experience in designing characters. I am hard working, punctual and…
When I prepare this animation it was like this in 3ds max (http://i.hizliresim.com/0lXBqY.png) but when I export it it looks like to this in fbx file this is the problem how can I fix it ? (http://i.hizliresim.com/VPOMVB.png) look at the hands problem is about exporting to fbx probably
I think its about time I started uploading my progress on here. That way I can have a proper record of it all instead of uploading it onto youtube. I only have 5 weeks left to model and texture a whole bunch of cars so hoping to have it all done by then. I then have 2 and a half weeks left to model the environments.…
Hi there, I've been working on a character and need to improve my abysmal ability to rig. I've begun doing a bit of facial rigging and have come up with a rather big problem. I've rigged more realistic faces before, but this stylized character has a non-typical face and larger than usual eyes. Spheres for eyeballs were…
Hey guys, I'm an indie dev ( www.undeddev.com ) looking for some help on a VR game I'm working on. It's an on rails sci-fi shooter, kind of like Star Fox but in virtual reality. I've gotten the game to the point of a playable prototype and am looking for someone to join my team to help create art assets. Qualifications: *…
INDEX * WHO WE ARE LOOKING FOR * ABOUT THE GAME * PROGRESS * WHO WE ARE WHO WE ARE LOOKING FOR We are looking to have a small demo that demonstrates the core mechanics by the end of next month. We are only accepting hardworking individuals who can help the game continually move forward. * Programmer - We are looking for a…
Im not going to give a great explanation, but you need to make a chain of animation bones with the middle of the bone in the middle of each blue area, and the ends/joints in the middle of the pink areas. Then use skin modifier make all the blue areas attached to 1 bone only, and with the pink areas having a drop off…
Hi I have an animtion planned for a project I'm working on, and I aim to have different facial expressions that I'll be making in ZBrush with Layers that I'll either export into 3ds Max as Morph Targets or Maya as BlendShapes. However, I'm a little confused with some of the workflow. In order to get these animations to…
Hey. I'm doing a turntable render on a character with xgen hair. Before I added the hair guides I was able to do a 360 viewport rotate on the character using the timeline and I was able to vray batch render the turntable so everything worked fine. However... now that all the xgen hair is in place, if I try to scrub through…
Its been a while since I've been active here. Or even touched Blender. So, being the moron that I am, I've decided to throw myself into the deep-end. Which means its time for building characters! And for that, I need a basemesh or two. So, instead of ripping an MMD model or something sensible like that, I'm trying to make…