Please respond to this thread, or preferably email us at iphonegamecreator@gmail.com with samples of your work relevant for an isometric zoo style game. We are looking to hire immediately. This position will be remote This position is freelance and paid hourly (or by project, depending on your preference) This is to create…
Hi everyone, this is the next statue im working on till i finish printing the old one, it's a work in progress and will be printable at the end, critiques are welcomed, let me know what u think.
Hi guys, I just wanna share with you that I have just finished writing a making of for my latest artwork. Here's the link: http://www.paulhpaulino.com/makingofcanonreflexzoom/ Hope you guys like it :)
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
This is really overkill for a game but I can't really suggest much (detached handle example) without knowing the type of game and how you wanted to use the mug but as it stands I'd argue it's even overkill for a movie prop If it's a hero object in a first person game (like a gun in call of duty) then you want higher poly…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I am having trouble getting my textures to not look so pixelated in 3do. I have played around with the texel density but I am not sure I am doing it right. I have been reading a lot about texel density and I think I know what it is. But maybe texel density isn't the issue. I hope someone can help.
I have been struggling with Mudbox 2012 for the past 30 minutes.I am sculpting the eyes of my character and I decrease the brush size to like 1.62,the damn brush won't sculpt. and won't work when the camera is up close. I even tried reducing the near clip plane to 0.001(my model becomes transperent).Its still not working.…