Current modelling WIP. This project is me revisiting and older model I made, improving and expanding with everything I've learned since. Goal is to have a nicely detailed model for handpainting, inspired by assets like in Ruined King, but pushing for a more grounded and higher-fidelity geometry and shape-language. TOOLS:…
Hey fellow users! After seeing all the wonderful forums and community activity, I decided to start a WIP thread for my project. Currently, I am still in the sculpting and hi-poly phase and am pushing myself to get out of that by chipping away whatever I can. My end goal is to get this game ready by the end of February, so…
Greeting's guys this is my first attempt to actually create a 3d Object. It's still a WIP, But working with UV's and Color map ID for the first time and I'm rather excited. have been using some SMART materials to quickly fill in the object to get more of a visual.. Any feed back is welcome as It's still a WIP. As I am…
Hello all! This is my first time posting in these forums so excuse me if I've done something wrong and please delete if it doesn't belong here! Anyways, my name is tickles and I will be posting progress on my current work in progress which is to be my first ever fully completed character sculpt and my first time sculpting…
I found a concept art for a katana sword by IWSE Zhang that I really like because it has more of a comic book stylized look. After gathering some references and making sure I understand the basic shape and form of the sword I started modeling. I am still not quite sure how detailed should I go with the high poly as I think…
Hi folks, I am working on this little guy: [SKETCHFAB]378aa7dd31b3444186df5757bd2d574b[/SKETCHFAB] Currently building a rig for him but before I go in knee deep I would like someone to take a look at him and point out any topological/deformation issues I might have. I never rigged a character like this... or rigged many…
Hello! I'm starting a new piece for my portfolio, an Au Ra (part human, part reptile/dragon) from FFXIV. My primary goals are to learn to make game-ready eyes with illusion of depth using a height map, and to get more practice laying down hair cards and capturing likeness. I'm currently still working on the sculpt before I…