Hello polycount friends, i did this model some time ago, hope that you like it :) Was very good to learn a little of marmoset toolbag, really powerfull realtime render tool
Hey guys! I would like to share with you a job that I've been doing in my spare time. The concept is from the great artist Michael Angelo Dulay Model rendered in realtime at unreal 4 For more imgs and videos: https://www.artstation.com/artwork/AqqWAe
Real-time head practice, textures are hand painted in substance painter, hair cards placed manually, used Toolbag for lighting and shading, Hair count is 40K Head Turntable https://www.youtube.com/watch?v=U6eLuRqJjoc Realtime Head Walkthroughhttps://www.youtube.com/watch?v=6rWd_pStJww
So, when will we start seeing PTEX type texturing methods in realtime applications such as games? It is open source so I imagine its adoption would be quick, but is there any technical explanation why after 3+ years it is still not widespread? What are the pros and cons for PTEX?
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
So I have an asset (spaceship) which i textured using substance painter, and thus has a color, roughness, and metalness texture. I need to render it in cinema 4d as part of animation I am pretty damn happy with the way that I have it looking within the SP realtime viewport, but everything totally falls to pieces as soon as…
Hello everyone! This character was created based on an amazing concept art done by Maxi Hoy, i decided to create the character in 3d in order to study and explore more the character art pipeline for Unreal Engine 5. The main focuses on this project: Improve my Unreal Engine 5 knowledge, understand the use of Detail…
Here's my Latest Realtime Character, Hope u like it Cheers!!! For High res Images: https://www.artstation.com/artwork/rP692 https://www.instagram.com/iamsoltani85/ http://www.zbrushcentral.com/showthread.php?195844-My-works/page2&p=1194661&infinite=1#post1194661 03.jpg
Hey guys. I`m a traditional sculptor migrating to digital world. I`ve been using zbrush and photoshop to do conceptual artwork but let`s go further! My first try on doing a realtime model. Based on a Jaemin KIM artwork. Thanks to my greatest friend Raf Grassetti for all the help during the process. Cheers