Hello everyone, I'm in a dilema. There's a contract job offering in game industry with wich I was contacted that pays very below my country's minimum wage (my country's minimum is 250 dollars at the time) if you work 8 daily hours, in rig and animation. The company in question looks like it's going to fall apart at any…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Back a few years ago I used 3DSMax a lot and also used a little Maya. In my opinion, 3DSMax is a better modeling tool that Mya and it is widely used in the game industry. In my team, most artist use 3DSMax. Maya has its strength but they are not on the modeling side of 3D. Personally I made the switch to Blender about 4…
I wanted to get some opinions on the topic of moving to California to pursue a career in the industry. Preferably from those who are actually working in the industry in California. More specifically, I'm close to the age of starting a family, wanting to buy a house, continuing to save for retirement. None of which seem…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
There is a lot of competition in the industry, especially for entry level positions as a lot of people trying to get in simply do not have what it takes to produce industry level work. The reasons for this are many, but the most common are unrealistic explications of what the game industry is and schools that pump out…
http://www.csulb.edu/depts/design/ It's only $ 1400 a semester for CA residents....I always assumed ID in CA was only at Art Center or Otis Parsons for some reason. Scott Robertson and Feng Zhu ID Grads. Well, Scott Robertson....ID Grad.
In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
From my experience (5 years in, laid off 3 times and worked for 5 different companies) I would say yes. For starters the game industry is unlike any industry that I have ever worked in. It is nice to enjoy your job and love what you do and to work with others that share the same passion. It has also allowed me to buy a…
Im an aspiring Environment and Prop Artist looking for a step in the industry, and willing to relocate if necessary. With full knowledge how competitive the industry and working in another industry full time , im very determined to still keep trying. I managed my time to learn and keep up with the standards of the current…