@Muzza123 Thanks for your design! Yes, I can tell how you've incorporated a variation of the same colour scheme. @BRADDERS64 Thanks! It's noteworthy that you have also used texture (the rock cracks) and expression to convey the character type. @dustinbrown Thank you. This article was extremely useful and highlighted some…
Cool execution, for me it's cabling that really sets the overall vibe by unifying a grungy industrial - cyberpunky service tunnel type aesthetic so curious if generated 'on the fly' or referenced? also probable nitpick but anyway a light coating of dirt/oily dust layer I think would be a fairly nice addition?
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This two-part session will first focus on using Substance Painter to create multi-channel masks that can then be brought into Unreal Engine to blend Substance Designer materials. The second part will show how Substance Painter can be used to…
Good start. But you need to get those horizontal striations in there. Right now your rock textures just read as semi-random noise, rather than the geological structure of sedimentary layering as seen in your references. It's actually a really cool process, how these types of rocks formed over…
This is a character for my very last school project, so I hope you will be as brutally honest as I know you can be. <3 It is based on a sketch made by the awesome Ian McQue. He makes some really cool flying things, too. Progress on the hipoly:
The great diversity of nations and factions in Runeterra provides fertile soil for exploring a variety of topics. In short, my writing is full of social commentary and political interpretations of "Dracula", which, I think, go quite well together. I will elaborate on some of the ideas I put into the story in my next post.…
I'll reframe your post a bit of what I understood, correct me if I'm off or wrong : " I want a job that actually moves me forward not just a resume filler, but experience I can be proud of and showcase. At the same time, I need fair pay and a stable company, not one that exploits me or might collapse any day. I’m looking…
Hi everyone! It's a pleasure to finally make this post! This is a personal project and at the same time a benchmark that I've set for myself to beat in the following works! If the title didn't sway you from clicking, I hope the content does not disappoint ! If you would like to see more renders, videos and in-game footage…