I realize it's you're first post. Good job so far. My houses during my first 2-4 attempts where really bad. I'm going to be honest too... I really can't say any positive things about the house as almost everywhere I look there is something out of place or scale, that draws away from the overall feel of the house. I don't…
Your textures look pretty flat. Does the bark, roof, walls have a normal map on them? If those trees are so big, the bark should be tiled a lot more frequently, as right now the house just looks like a really tiny house next to some regular sized trees, but a regular sized house compared to the animals. The size of the…
[WIP-04] (Environment) Cute stylized house | UE4 Been a few weeks since I've made an update about my stylized scene! As I said in a previous post, I was going to really focus on the overall shape language of the house as well as the models themselves. I was super focused at the beginning on the base materials and getting…
Technically this looks wonderful and I think you've done a great job. * However, that house begs for a "grand" driveway, at least that's what it looks like to me. * Some clues of a basement might look cool too, like basement windows, it might help break up that base the house is sitting on. * The house needs…
Hey, It is time to start a new project :smile: . For a while I'm interested in procedural house generation and with this project going to make one. I already have the base structure of the house generator and some base modular models. If you are also interested in make a house generator I can really recommend following…
This is a project I am working on in one of my classes. Ref for the house: Ok right now my house is at 27,000 tris. I haven't optimized it at all so far, and I'm going to leave the poly count a little high for it since I'm building it modularly and going to import it into unreal 3. I'm shooting for about 25,000 tris when…
Hey ryan, dunno if you want any crits or not, but i'll give some suggestions anyways :P The lighting outside could be a little brighter, it would be nice to see some of the detail on the grass and fence by turned up light from the moon a bit. It's hard to tell what that thing is on the closest corner of the house. I'm also…
Wrapped up an art test and some freelance and decided that I wanted to hop back into an environment. I'm taking it a bit slow, but wanted to keep updating this thread with progress. I've been wanting to create an abandoned house for quite a while, so I'm starting on this older, abandoned country house. My goal is to have…
Hi everyone, I am modelling quite a cool and different looking Lego house for my portfolio but am unsure how to approach certain areas and need some advice. The house has some cracks in it parts of it which have curved bricks. I have highlighted these parts in red. I am not sure whether to model these into the structure,…
Hello guys, time without posting something here, just 4 years. I stop working on 3D for a while and months ago when we start publishing a new web comic (me and my couple) and I decide help her with one of the scenes because is really detailed and if good for her have a reference of every angle in this case renders and a…