You have some great work, are you landing interviews but having trouble sealing the deal? Maybe for technical reasons? You seem to have a lot of high poly and nicely rendered pieces but can you generate lower poly meshes with the right topology and bake it down? Can you unwrap efficiently and maximize texture space? It…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
For scale and rotate I'm trying to remember to use that, but I can't picture myself being very productive modeling without the Move Gizmo :S ...although I'm not very productive anyway, so that's probably not an issue either xD I keep my forearm reasonably in line with the hand and also no big movements, probably +/- 5cm I…
2x playback speed Hey all. Started this over xmas break as an experiment and just kept poking at it.. The original question was how far I could get on top of open-source libraries -- there's a good number of them out there to build on. It's getting close to the point where I can actually use it to make stuff..!? I'm…
making your own is a bit on the 'easier said than done' side - i'm not exactly well versed in driver authoring but my surface level understanding is that it's a bit of a black box as far as Nvidia are concerned. AMD opensource their linux drivers but afaik not the windows ones. if we're doing conspiracy theories (facts)…
The problem with this system is it takes a lot of money or faith. Not in the sense that you'd need to pay people week by week, but in the sense that the people working on such a mod worth their salt, would need enough fincancial stability that they wouldn't get worried about finishing it tommorow. The end product is always…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
We need a dedicated artist who can craft effects for our game. These effects will include a multitude of things ranging from atmospheric to action. Think of the effects needed to give the feeling of being in a fantasy world. This includes fire, ice, running lava to healing spells, poison spells and splashes in water. A…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Recall to Hell: > the whole Modsite: http://recalltohell.d3files.com/ We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3, here is our portfolio: Some of our Models: > more models Some of our Screenshots: > more screenshots Some of our Blueprints/Concepts: > more…