Hi! I'm having a great time with the Quixel suite but I do have a problem that I need help with. When I attempt to apply "Edge Splatter" to my model the edge splatter traces along the normal map padding edge and not the actual edge. The normal maps I use have several pixels of padding and I am now seeing things like this…
EDIT: Using 2011 So normally in Maya when using the Select Edge Loop Tool it selects edge loops fine. But on border edges and trying to select a loop it selects the entire border which is extremely frustrating and annoying having to then go in and unselect all unwanted edges. Dose anyone know a way to get Maya to only…
This script was requested in one bulgarian forum. The main purpos of it is to find the longest edge of the selected UV island and rotate that island around this edge on predefined angle. You can align selected UVs horizontally or vertically around the selected edge(this can be the longest edge or the any other edge). There…
Hello, Is it possible to bake the soft and hard edges information into a normal map using only a low poly mesh? Imagine I have a 10x10x10 cube, the top and bottom edge loops are hard edges, and the side edges are soft edges. I want to bake this edges information to my low poly as if the hard edges had a chamfer of 0.1, and…
Hi! In this case I would consider setting the 90 degree edges of the lowpoly to hard, as currently its shading has quite the gradients, which the normal map has to compensate for. Remember to split UVs at hard edges. Zip and attach the meshes to the thread if you want a second pair of eyes on it. You might find more…
hii i want to make this edges to curve for use in xgen... i have tried polygon edge to curve>convert>modify but it convert only one edge loop :( tnx for help
miauu's Transfer Edges Poly <-> UVW allows you to transfer(convert) edge selection from editable poly object to edge selection in uvw modifier(uv edges) or to transfer(convert) edges selected in Unwrap UVW modifier(uv edges) to editable poly edges. Poly to UVW transfer works with Editable Poly objects only. UVW to Poly…
hey guys. I know there’s some plugins that do this, basically I’m looking for a way to get nice rounded/beveled edges without using a bunch of edge loops and sub-dividing. Sometimes the model is a bit complex and putting all those edge loops around just to get smooth edges is a major time consumer. I use Maya if that’s any…