Hi, I been having this problem of all my decals using the same shadows for all the ones with the same name. For the most part they go full black if one of them isn't in a bright area. I've tried changing all the setting in the decal properties and lights surrounding the decals but nothing has worked. As you can see all my…
Hey there everyone, I'm relatively new to PC so excuse me if this has been asked before... as you can imagine, searching for 'decals' sent back a lot of threads not relevant to the decals I'm talking about. Are there any Polycount decals available? I had a browse throught the store but it appears there isn't... if there…
Sorry if there's already a thread like this, but I didn't see one in a quick search. I've been trying to get some fallen leaf decals onto my terrain in UDK but they won't show up when I place a decal actor. I'm fairly sure that my material setup is right as I checked a few tutorials and everything was the same in my…
So i'm working on a project thats going to have a lot of grafitti on walls, but i can't seem to get the decals right. I tried googling it and found some things about it, but when i try to set my material to Dbuffer Translucent the decals disappear completely. As you can see in the first screenshot the tag and piece decal…
So I've been working on some POM Mesh Decals for a project for Uni inspired by Star Citizen, and I've ran into a problem where the the height of the decals seems to flatten out when looking at it from certain angles. But it only happens when I stretch portions of the textures such as when I'm creating seam decals. Video of…
I'm looking for a text tool that, instead of creating geometry or spline letters, creates flat planes textured with alpha letters from a decal atlas. I've been googling for a bit and haven't found anything like that. With the frequency of Alien Isolation/Star Citizen decal workflows, I figured someone would have made…
I have already tried changing the ini settings and turning on dBuffer decals and all that. My material for the walls and floor have white as the emissive color. When I detach the color the decal is visible. How can I get the decal to show up over the emissive color because I need both to work together. Please help!
https://www.unrealengine.com/marketplace/en-US/product/skinned-decal-component As you know by default decals do not follow the bone deformations in Unreal Engine, this plugin allows you to project decals that follow bone deformations on skeletal meshes.
https://www.youtube.com/watch?v=8mpjmf9cHos
I am trying to use a decal on my bricks that are static meshes (modular building) but everytime I try and place a decal on the bricks it looks like an image on the wall. Or in other words, I need the bricks textures to show up on the decal. Can someone please direct me in the right path. normal maps and alpha channels…
Hello everyone - Does anybody know if there is a way to use decals strips which only contain normal information to smooth the edges of a mesh beneath it - so you would achieve the same results as face weighted normals without the mesh being chamfered but relying on the decal strips to provide the normal information for…