Hey all, Just a quick question regarding Quixel Suite 2 - Is there some way to add decals and text through dDo painter, with real time editing via 3DO? Perhaps I'm just derping out, but I can't seem to find an easy way to load up a decal and place it on the mesh. Same goes for text. Any insight on this would be awesome!…
That was a very interesting video, thanks for that I found it very helpful. So I thought I would give some decals a go in Max, and see if I have this right, or if I have gone a bit wrong. The decals were knocked up quickly and don't have normals, so please excuse their crap quality. But otherwise crits and any advice is…
Anybody run across this before? I've got some rock decals on rock geometry. I saved at school went home and opened my scene looking like this. When I move stuff around it just gets worse.
Ok so I'm having this issue where decals are showing up on some meshes, but randomly not on others. Its not just certain instances of a mesh. Its every instance of a certain mesh. The bench that I demonstrate below has this problem for every instance of it. Its not just this one decal, its every decal that I attempt to…
Right click in the Generic Browser and select "Create new Decal" or whatever it is...(Don't have the editor open atm) Then, select a surface in the editor and press the "D" button to place a decal. Use the Decal system as a projector (this is essentially the new projector system)...works much better than using alpha cards…