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[UE4] Weird issue with POM Mesh Decals when stretching the meshes

So I've been working on some POM Mesh Decals for a project for Uni inspired by Star Citizen, and I've ran into a problem where the the height of the decals seems to flatten out when looking at it from certain angles. But it only happens when I stretch portions of the textures such as when I'm creating seam decals.

Video of the problem: https://youtu.be/lME81JGpgAU
The graph for the decals:


Thank you!
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