As an environment artist on Blizzards next groundbreaking game, youll inject character into environments by creating art that brings them to life in a way that is both detail oriented and consistent with the handcrafted art styles that our games are known for. Knowledge of Blizzards unique shape language and liberal use…
Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the BOOM is, its the details which truly define a weapons character and bring it to life. The way the light catches every nick…
A WIP for Blizzard's student character contest. It'a a rat/mole humanoid giant. I still have to give him armor and a weapon, plus add fur to some parts of his body. Critiques would be really appreciated! [/IMG]
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…
http://kotaku.com/5889338/blizzard-axes-600-employees-world-of-warcraft-dev-team-not-affected Holy... Just goes to show no company is immune to layoffs. Hope everyone lands on their feet.
hey all, I was just going to post this in the blizzard thead but I also wanted to say hi cause its my first post here. Been lurking for a long time.. Anyways, heres what I have so far, and I suck at handpainting textures so it should be fun
I recently had a portfolio review from some artists at Blizzard the other day in my project planning class at school. Wasn't really happy with the review tbqh, I didn't get much feedback at all, good or bad. So I thought I'd post the assets I modeled for them and get additional critique from the polycount community. Have…
Hi guys, I tried to find this picture of the gloss map they tend to use at Blizzard for all their faces but I wasn't able to find it. Couldn't find it on the wiki nor on the PBR Encyclopedia (I was pretty convinced I saw it there...) Could someone be kind enough to point me toward it please ? :) Cheers