Hey guys, Did you find a solution to this? I am having the similar problem to this except it only shows itself when I save off a Targa. Then the colours are much much darker in the Targa. Exported PSD Saved TARGA This problem is apparently signified by an "*" at the top of the document. So it says RBG/8* instead of RGB/8.…
Hey everyone, I was wondering what the process to assign a different material for each sub objects is. I've seen it done, but can't seem to find a help page on it. Thanks
Using Mental Ray Renderer - Where is the option to see how many cores 3DS Max is using to Render? And, to assign more Cores if not using all. I know where to find it Maya, just struggling to locate in 3DS Max. Currently using i7 3930k 6core - Overclocked to 4.1ghz.
Hi, I'm trying to use the deferred decals in Unreal. I created a decal sheet and now I need to have two materials for it. One for the Normal Decal and another for the Color Rough Decal. Unreal doesn't like it if I split up the mesh that the decals go on, so one plane for the Normal and one for the Col. The best I can come…
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Hey all, I'm a student and our current assignment was to gather reference on the universal studios lot to model and texture. This was my final result for the deadline. Any comments or crits greatly appreciated! Reference: [SKETCHFAB]749ca8211a684916ba7b328ad1e5c013[/SKETCHFAB]
Hi, I am new to 3dCoat and am trying to reassign a brush using spacebar's menu, from within this menu it says you can assign a hotkey by pressing "END" (simple enough) to which I have tried multiple times and it just does nothing. Anyone know why this just isn't working? thanks
Hi, I have an assignment using nCloth and nHair on maya simulating a dress using nCloth as light cotton and a necklace using nHair. I searched some tutorials and they all have a mesh colliders with the simulations. I am familiar with a game engine generally (Unity), so i was looking for an approach on Maya. If someone…
I'm trying to learn 3D through the Youtube Academy. I cannot seem to figure out how to assign textures to the underside of low-poly plants, like in this screenshot. I've attempted to use double-sided material networks like in this video but I'm really struggling. Am I on the right path though? Are material networks…
I'm learning UnrealEd at school and our assignment is to create a western themed level... mine is called Dry Gultch and its a small western town nestled in between some plateaus... the entrance and exit of the town is going to be blocked by wagon barracades to hold off an army of indians. anyways here's what i have so far:…