Greetings ! My workflow was the following: Modeling Lowpoly in 3dsmax 2017. unwrapping in 3dsmax 2017 saved as both fbx and obj Imported Lowpoly mesh to Zbrush for adding details like dents, scratches etc. Subdivided mesh without smth once then further with smth on. Worked in details in zbrush. used decimation master to…
Well.. if this is your object of headache.. you beveled and subdivided one and somehow you got problems with the resulting "high poly geometry" while backing.. so there might be something you did which might "not fit" according the baking process in Substance.. (maybe even the triangulation in Substance) .. ..since you…
I have a two problems with normal maps on my model. 1st: outside Substance Painter there are seams visible. Inside Substance Painter: Outside SP (UE5/Blender/Marmoset) (please don't mind different albedo colors): It's the same in marmoset and Blender... What i've tried: - Flipping green channel, flipping red channel and…
Okay, so I've come across an issue with Subtance Painter and Toolbag 5. I recently purchased Substance Painter 2025 Steam addition and now most of the time when re-loading Toolbag 5 textures (I'm using Toolbag 5 for rendering) the application freezes. I can't use task manager to close and reset I have to do a hard…
I think that i find my workflow. Export all objects high poly in OBJ, then i make the low poly in topogun. (retopo and uv) then import low poly on substance and i bake all maps here . (bake) SO now i have 2 doubts. I have a mirrored objects (not half mesh but entire object) if i retopo in topogun only 1. i mirror the…
Hello, I am testing out Substance Painter atm. I have a mesh with UV textures (UDIM-s) I noticed that when i make a brush stroke Substance Designer hides all other parts (other UV tiles) while i make the paint stroke. Is there a way to paint without loosing other UDIM tiles when making paint strokes?…
used Substance painter since 2022 worked perfectly on my rig and now Substance painter crashes and throws Bug report with out explanation here's what I tried soo far to fix it: tried clean install of the application and clean install of Adobe and its softwares. installed different versions of Substance and soo far only…
I have two substances I made imported into Painter. A stone material and a moss material. I want to blend these two together using the heightmap of the stone material. So the moss starts revealing itself in the lower cracks of the stone heightmap. This is easy to do in Substance designer and UE4. In designer you just…
Hey there guys, been a while since I've posted here, been super busy with school, but the summer's started, and I can now dedicate way more time to game art. I figured that the best use of my limited time would be to learn substance, as it has pretty much solidified itself as an industry standard software at this point.…