I'm sure some of you have experienced this or seen this, but it's absolutely bullcrap that there are studios that treat outsource/freelance artists this way. Specifically: * Outsourced artists are not given permission to post their art publicly until months, years after the main studio has allowed their in house artists to…
we were around 23 inhouse environment artists (if i counted right) and 5 outsourcing artists during the production, but that does not include the character art team, the lightning team, the technical art team, the cinematic team and the outsourcing companies which were also involved. You can find the credits here:…
Hi All, Exis is a full service studio located on the East Coast (USA). We specialize in artwork for games, and have worked with studios like Irrational and Firaxis on games such as Xcom, and Bioshock infinite. Check out some of our work, and drop us a line to discuss your projects both big and small:…
I've both worked for companies that outsourced work, and now work for an outsourcing company, so have a pretty strong opinion on the topic. Outsourcing to the lowest bidder in not alway a good idea, and can end up costing you a lot more than just doing the work yourself. If the work is shoddy, and you need to make your art…
"I have the idea in my head but I'm completely helpless in finding the right words to explain to my designer/manufacturer." If you're planning to outsource getting something made by CAD or even 3D printed, probably having a basic grasp of using an apps terminology may mitigate misinterpretation creeping in, thus save on…
Environment portfolio should have environments. Making an environment or two gives you enough room to show your prop and hardsurface skills, so I don't see a point going out of your way to create some more. Show people that you can do good space layout, composition, color, mood and lighting. They can outsource props but…