Hey folks! Just looking for a bit of feedback for a cartoon pirate ship I'm working on. After posting these I've just realised that door needs to be bigger. Thanks!
Hi Guys! My latest product for unreal engine 4 has been released! It's called 'Cartoon Cel Shader'. This is not a post processed based cel shader and outline solution! Any feedback is helpful! Check out the video, purchase links are in the description! Thanks! https://youtu.be/ENOCAmEnqg4
While applying squash/stretch feature to your cartoon rig, which setup do you use ? scaling the bones or translate ? What is the differences or benefits of using one way to another one ?
Hi, I would like to know if there is a technique/tutorial how to create a cartoon texture with zbrush for non painters. I'm specially interesting on creating the texture on plane. I've tried to create a rock texture which is a very bad looking: Any tip/help will be welcome. Thanks
Has anybody tried out to create a Doom3 (player-) model using that cartoon "-shading" technique connor o'kane developed for Quake III? (http://www.cokane.com/) I build a Quake III Arena mod using this style and would like to rebuild (or even better: convert;-) it to run on the Doom3 engine. - Yes, just to draw more…
Fully 3D Cartoon explosion effects driven by the particle system to animate their speed, size and shape. Explosion Nuke Cluster bomb Car Fire Shockwave Small Chemical Strike Flesh Tech