A beginner in character modeling and want to focus on the fundamentals of what makes a good 3D sculpt. Feel free to leave feedback and/or corrective advice on posting etiquette as this is my first post on this site. Thanks!
Hello! I knew about the Technical Artist role prior to my career shift, but after getting into the job as a 3D Artist, I started really enjoying it, and kinda forgot along the way to look into it in more detail. I've heard that Technical Artist roles are required to have a lot of technical skills across DCC Tools? With me…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
@gnoop for sure! I've found the same, leverage procedural stuff for quick results but polish there is brutal, it's just so much easier to finalize in ZBrush. I'm usually sending things back and forth. I really enjoy starting tileables with sculpted heighmask chunks from zbrush. Then I'll usually have to paint stuff out.…
Hi! I'm working on a 3D creature design and had to cut the creature into separate objects for sculpting because the computer couldn't handle the subdivided polycount if it was a single mesh. Obviously that creates painfully visible seams which I'm now trying to get rid of. I'm wondering if there is a way to weld separate…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Hi everyone! I’m thrilled to share DigiKlay, a lightweight and intuitive digital sculpting tool, perfect for artists looking for a simple yet powerful solution. DigiKlay is designed to streamline the sculpting process while offering essential tools for both beginners and experienced users. Here’s a quick overview of…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
I made a dragon sculpt and I am now trying to make a retopo of it, intended for animation down the line. However while I made a lot of sculpts and still models, I do not have a lot of experience with medium poly character models. I of course watched a lot of tutorials, but I have a lot of questions and desire for feedback…