Noob question. How do I go about making my UV space a 1:2 ratio without it squeezing my uv mapped object? For example... the first screen is 1:1 ratio, and I placed all my mapped objects onto only half of the width. Second screen, I change the ratio to 256 width, 512 height and instead of resizing my area, it resizes and…
As part of my new project, I created a remaster of the iconic location - the "5to2" cafe from Silent Hill 1. My goal was to preserve the dark atmosphere of the original while enhancing the visual quality. I'll be glad if you leave you like on my art station - www.artstation.com/artwork/bgOQlv
in the Gamasutra article that Render links it mentions at the end that when you build a texture atlas its voids the use of tiling the textures by UVing past the 1:1 space. This is fine for unique unwraps but for environment tiling textures isnt this a problem? Currently Im almost entirely blowing all my environment UVs…
I couldn't narrow it down to 1. It's like picking 1 film; I couldnt congratulate the 1 without feeling the weight of insulting the many that I respect. In all seriousness, there were so many great games of yesteryear that I loved intently and that sculpted my preferences subconsciously for the last 26 years that to pick 1…
First off, metalness doesn't always have to be 0 or 1, but it generally would be. Most materials are either metal or they are not. Very few materials are partially metal in reality, and materials like rust/oxidization are not metal anymore (simply used to be metal). However, it can make sense to have some gray values in…
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
Edit: Feedback on handplane: And the final shots of my first plane, the coffin smoother: ____________________ Original first post: I've decided to take part, as a game artist and a handtool aficionado. I've decided to make the Stanley No. 9 1/4 block plane. Depending, I might end up itching to make some other plane as…
marvel exec#1: Lets try to piss off and drive away people from the CoH francise. marvel exec#2: Good idea, how do we do that? marvel exec#1: We fustrate the CoH players with little imagination. We need to drive them insane by forcing them to skirt the line of pretending to be thier favorite heros and being a close rip off.…
I have a very strange dilemma to deal with. I have a building .FBX consisting of multiple objects with different tiling materials applied (overlapping UV's outside of the 0-1 uv atlas). I have created a separate UV set that contains the WHOLE buildings UV's but in the 0-1 UV atlas with no overlapping for the purpose of…
I know it's a noob question, but why would you want to do anything but texture a mesh in the 0-1 UV space? For instance, say I wanted a mossy tree. Couldn't I just unwrap the tree in the 0-1 UV space and uniquely texture it getting the same result as if I used a composite of a tiling bark/moss texture? I'd use less…