I saw this on my FB timeline. What's polycounts opinion about this? http://neechart.blogspot.jp/2013/11/artists-beware-roy-torres-of-grey.html tl;dr Art Director of a billion dollar ad company (http://en.wikipedia.org/wiki/Grey_Global_Group) asks concept artist to work for free. Artist declines politely, gets…
So after an awesome 11 months on contract here at Relic working on Space Marine I am leaving to become a Lighting artist at Capcom Vancouver. and its a full-time job as well, no longer a contract worker......which in Vancouver seems to be a rare mythological beast all together right now, so I am pretty excited. I have…
http://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/1.html pretty nice write up on a private presentation that valve did regarding Multicore cpu's and specifically QuadCore... a few low rez videos of demos http://youtube.com/watch?v=EwD6u960joI http://youtube.com/watch?v=hvVcxruVeMk it'll be…
For tri counts for prerendered scenes, really comes down to the rendering power you guys have I would think. Mainly would think what could the housing engine/3D software handle while still being able to edit files sufficiently. I know for me Maya starts freaking out in the 11-14mil tri count (Maya 2013 was the last I had…
This, is there a different amount for individuals? this license was 90 days for $200: http://store.autodesk.com/store/adskus/en_US/pd/Autodesk_3ds_Max_90-Day_Fixed_Term_License/productID.258308200?noscroll=1&mktvar004=521003 http://www.cgchannel.com/2012/11/autodesk-introduces-90-day-licences-for-max-and-maya/ I was…
Rigging knowledge is always good if you are on your own and the rig your working with go bananas. 11 second club articles is really good, don't miss the rest at the left hand side of the page http://www.11secondclub.com/resources/helpful_hints/ Keith Langos stuff is awesome. "Tricks for cartoon snappy motion" "Pose 2 Pose…
You are doing art.. it beats working outside in the cold and the heat. Was just telling someone that the other day, I complain about my job but I'm still doing art and still doing what I want to do instead of some 9 to 5 job where I dread looking at spreadsheets and TPS reports and working IT every day. :D I did that for…
Thx dudes! Steveeeie > If you are talking about the texture above, it's not the "diffuse" but the "speculars" (color/intensity). The "diffuse" is on the previous page, with "occlusion" and "cavity map" blend to it. Yiannisk > The stretching is due to the "displacement", marmoset doesn't make it well. At the end it will be…
If you're considering modding an existing game (as you well should), Chris Holden's article is a great read. It's also worth it if you aren't going the mod route... http://boards.polycount.net/showthread.php?t=38472 Once you've read the above, this article provides more development insight...…
Low poly 3D is going to be in big demand soon with Flash Player 11. All those social games running in Flash? A lot will switch to 3D over the next couple of years. They're not going to want to jump into high poly normal mapped styles too quickly as their target audience has old hardware. Flash is also starting to become an…