Hey there! Late night thought, I've been working on my next major environment for my portfolio to showcase my increased skills in hard surface work. Previously being Maya taught, I've now fully converted to 3ds and blender as I now know both pretty well and I'm proud to say it's going really well! (might make a progress…
had a go at creating mapping gaussian blur.... obviously gets progressively slow as the window size increases :/ and it goes up in steps on regular geometry which is to be expected :/
I have been working on the Castlevania environment fanart in Unreal 5.5 for the past few weeks. Finally, I decided to share some progress and make a log of progress here. A short storyboard as a guide- The castle entrance exploration - The main castle block out - SHOT 1,2,3 - Main shot SHOT 6 - Credits Thank you!
Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…
Dose anyone here use Processing(Openframeworks, vvvv ,etc)? I have been using it a lot and was wondering if anyone else here dose. I use it for data-visualization and for creating really cool interactive visuals.
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
Hey gents.. been working hard on some hand painted goodness. My crusader about 99.9% where I want him-- if I find something to nitpick at, I'll put more time into it, but at this point I'm calling him done. Here are some process pics, as well as a link to a live stream I did a few days ago to show some process work.. it's…
HI, it's second skin on Csgo, hope you like it, i know there is a lot of work to do, so hope you enjoy it. There is some issues on the Model gun, so i need to fix later. Hope get some reviews. The name just in progress here is and upload for the process this is the process of The finish mp9 * i was trying to create an…