Hi am new to retopology and was wondering how to join the retopo for my characters hands to the retopo of their body in MAYA? or if their is a good tutorial out their as the ones i see never bother showing the hands for some reason. thank you.
Hey i'm going to practice doing hand painted textures and will post my updates here and hopefully get good feedback. I have done a little bit of hand painted stuff but not much. So here are the first one.
Did a prelim search, found no satisfactory answer and/or tutorial. How do you merge a hand subtool into a body subtool so that they're one mesh, and especially where the hands don't fuse the fingers after a dynamesh action, etc?
Learned a lot on this one and put in everything I recently learned about hands. Realtime rendering in Toolbag 3 I'am curious to know what you think! :) https://vimeo.com/216329239 3D Hand anatomy study from Malte Sturm on Vimeo.
Ok, Im having an issue getting my constraints to work the way i want them to. here's the deal.... I have a character with two hands. i have a mace. what im trying to do is make it so i can switch between the hands that are holding it. I can get the constraint to work with 1 hand. but as soon as i try to make it switch to…
Just about 7.5 heads tall it seems, biggest concern for me is the arms, and hands. Arms and hands look a bit thin. And the hands especially seem small.
the two on the right were done with black charcoal in left hand, white charcoal in right hand, medium toned paper the one on the left was all right handed