Unvanquished Development is the team behind Unvanquished, a free, open-source first-person strategy shooter featuring two distinct teams: technologically advanced humans against monstrous organic aliens. Our game has been in development for two years now, with a stable project making monthly alpha releases, each of which…
As part of the unfortunate layoffs at Activision/Blizzard (Closure of the Z2 studio in Seattle), I'm now in the process of updating my portfolio and getting a new job hopefully. In the meantime I thought I'd start on some new projects. First up. I wanted to create a really highpoly vehicle/prop that would demonstrate my…
Hello to everyone! It's been a while that I've started to work with this beast and I have got a lot of materials about it. Guess it would be one some looong WIP. Lets start from some road wheels. It has 12 of them so when I clone them it will already seem that a lot of work is already done :) Initially T-72 was…
PRAXIS SOFTWORKS Praxis Softworks is an indie development team that is currently working on a video game project called Warzone : World War 1. ABOUT THE PROJECT Warzone : WW1 is an MMO FPS game. The environment of the game Warzone : WW1 takes place in the years of the world war 1. When soldiers still use Bolt Action…
Thats what I figured EQ Never though of doing them both collaterally elementrix. After I saw http://www.polycount.com/forum/showthread.php?t=82426 I was getting inspired to start hard surface again but this time try making cannons and artillery and fun little stuff and right now that sounds very interesting. I was also in…
Spoon, the Heavy's gun was one of the original "noob cannons". It was a great class to start with if you were new to the game. You could be sloppy, not be a twitch god, and still get some kills and play an important role for your team. It is a useful but limited class in that if you were in the right place, you could get…
Yes, I can't agree with your assesment, SkullSplitter. The cast in Alien 3 is surprisingly solid, but the actual character development is even shallower than what is seen in Aliens. A large part of this derives from the characters' disposable nature. You get the impression early on that they will all end up as cannon…
Depends on the platform and the vehicle. Sorry for the non-answer, but those two things are going to dictate how many polys you get. For a console spec MW3 car you could be looking at the low thousands. Obviously the less wheels and interior detail, the better. For a BF3 high detail vehicle, and since yours has 8 wheels (+…
Sorry should have clarified - these are NOT the 8 hour renders, they were much better quality but I could not afford to spend that time on them. These took 30min-1hour a piece. Slum/frubes - Using Mental Ray with custom settings for quicker renders with sacrifice in some spots for quality. So I did get it down quite a bit,…
@ Justin, I'm sure you could contact the people in the group if you were having trouble with something or wanted someone's opinion. For the last 4 projects I was a part of I was the only modeler/artist and I know my work needs improvement.( 2 of the projects started with a few artists and modelers, while the other 2 could…