What sort of techniques should I utilize to create a realistic looking eye for a cat? Can somebody suggest a tutorial maybe? I intend to use the cat inside of CryEngine.
It's fine I think I got enough consensus on Steam as work software distribution. Not great but cool how it has some persistent licenses still. @iam717 I think having offline versions are great generally, but it's way easier to duplicate and distribute. The most chill licensing design I've come across is your download pings…
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
I know I'm not alone in wanting a node like this and I assume there's a reason we don't have one yet. But I'm seeing the need for one the more I advance and I feel like it can't be impossible, at least not as a highly unoptimized but working graph. My idea is fairly simply. FX-map(1) randomly place input1 a few times.…
Someone sent this out at work, and thought it was cool. Sorta like creating a mii, but with a simpson flair:) http://www.simpsonsmovie.com/main.html Thought I would show me in simpson form:) Spark