Hi guys I cant find any examples of well known "dynamesh+polish (from "Deform" section)" pipeline maded with ZBrush Core. It looks like Dynamesh are the sme as in regular ZBrush, and "Deform" section are lask of, at least, "polish by groups" feature, but still have "polish". Also i cant find any info about "Polygroups"…
Yeah, but I heard something about a windows based version coming soon... Anyway, in order to get xcode working, you need to have a mac as well. It IS possible to code and publish for an iphone without a mac, but involves a shitload of workarounds. The easiest route to go would probably to find a coder and convince him of…
Hey Ghib about that bridge tool : after some messing around I discovered that the bridge *mode* behaves slightly differently than the the bridge *tool*. Iirc the bridge mode is more prone to create backfaces. Just so you know! I agree about the modes in need of being streamlined! I love how you can jump from create to…
Hi Folks, Got a shader creation question for the UDK shader gurus on here. I'm busy teaching myself UDK and as an experiment I've been trying to implement a shader in the UDK material editor that would give the illusion of the game world being curved. I found an example of a cylindrical world shader for Unity and tweaked…
Issue #1: You're making a text based adventure game that requires art This seems a bit odd to me, for an artist this sounds like a wonderful idea. You would have the ball in your court so to speak, you could write up all the story (it's easy to find writers), do all the art and have the game 90% done on your end then when…
C++ access. I doubt it means that we will get source code for engine. It means we will get access to all gameplay code as well as possibility to extend engine and editor via custom libraries and plugins, (for those who don't know GamePlay code in CryEngine is written in C++). LUA is just for scripting small things. If my…
Im really curious how you set this up as my PBR stuff only seems to work in your blend file. Did you hand code the shader, and is there any way to have this shader come up as a node option in any of my blend files? I would like to state that I am still relatively new around cycles, so I could simply be missing something.
I really disagree strongly about the thrust of the OP. I do not need to learn coding full stop. I am not a technical artist, I am zbrush/ texture artist who does a litle bit of rigging and a little bit of animation. I will spend the rest of my career geting better at that. If programmer wants to disrepsect me then that's…
I've been struggling with UDK's Foliage Mode, because when I paint my trees and bake with lightmass, it doesn't bake my tree's LOD's correctly. (As shown in the image) --- Things I did and notes --- > Manually placing trees works with baking, but not my Foliage Mode trees > The base mesh of the LOD always bakes correctly…
Hi all. I have been using UE4 for a while now and everything was working fine. The other day I started it up and the perspective view-port was black while in LIT mode and I could not see nothing. I thought it was the updated version of the engine, so I rolled back the engine to 4.9.2 but the perspective view-port was still…