Environment Artist Cryptic Studios is looking for a talented Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals for…
Our Vancouver-based studio is working on a stylized mobile game, Neopets: Island Builders. We are currently in a pre-launch stage and are generating content for future events and releases. We have a dedicated in-house art team, that is focused on making a very polished and memorable 3D content. We are looking for a…
I am producer on an AR project - we are developing a story-led highly informational mobile experience. We’re looking for someone to bring some visual flair to our mobile and web app using Unity3D Particle System and VFX Graph throughout the experience, including: * menu animations * 2D UI transition effects * 2D/3D…
Senior Environment Artist Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen…
Hi there recruitment teams, I started doing 3D Art seven years ago as a hobby, but soon it becomes clear to me that I want to do this for a living and, as a passionate gamer, I want to use my skills at the games industry. Knowing this I focused on improving my skills and add different workflows and styles, always with a…
Hello Brian I hope you are well. Looks great, I would love to have a look :) Best, Neil P.S. Do you know the music of Jock McLellan DCM? He is my great uncle :)
I did. It looks like the main things are a loop split at the knee with the extra half loop in the front, like example A and an extra half loop at the elbow like this That's what I tried to emulate on my mesh, but mine has more edges around the limbs than these examples, so I'm not sure at what point these rings should be…
Hey Fink, good to see you posting in here, man! A few comments on your character: It's a good base, but now it's time to clean up the mesh and and re-distrubute the polygons in areas that need them and remove them from areas that don't. - Firstly... Triangles ARE okay. Don't be scared of them. Looking at your mesh, I can…
~ (NOTE: I wrote this to help some students I know and some PC friends mentioned posting it on here to help out the early learning community. Feel FREE to dive in and we can start a fresh discussion on the age old face-topology subject :) ) Students seem to often find face topology so alien and hard to learn so I decided…