Hi there recruitment teams,
I started doing 3D Art seven years ago as a hobby, but soon it becomes
clear to me that I want to do this for a living and, as a passionate
gamer, I want to use my skills at the games industry.
Knowing
this I focused on improving my skills and add different workflows and
styles, always with a keen eye on the usage at games and other real-time
environments.
After this I spent almost all of my free time learning new techniques, adding them to my skillset and develop my own art style.
My
style is heavily influenced by the games I like to play which includes
almost all Blizzard Games, as well as Games like X-Com, Civilization,
the Fallout series but also shooter like Borderlands or Call of Duty.
Over
the time I added multiple techniques to my portfolio including
hand-painted and realistic texturing, PBR, High-Poly and Low-Poly
modelling as well as basic knowledge in sculpting software like zBrush.
Because
I want to get into the game industry I also looked to related areas
like game and level design. This knowledge allows me to improve my
models even further and optimize them for the use in next-gen engines
and games.
My first professional work was the creation of a low-poly model of the A-10 for the PC game Command & Conquer Renegade X.
My
next professional work was the creation of several weapons and props
for the discontinued fan project Command & Conquer Genesis. At this
project I was also able to bring in my teamwork skills I developed while
working for Blizzard Entertainment and get some experience at project
management and the related tools (e.g. confluence).
If you think that I'm a perfect match for your company, don't hesitate to contact me.
Artstation:
https://www.artstation.com/artist/dethlingLinkedin:
https://www.linkedin.com/in/frerkguentzler/Greetings
Frerk
Replies
Feel free to reach out to me via polycount, artstation or Linkedin