Hey guys, I’ve just took part in a game project lately. It’s my first game project and I know this one is merely for experience more than the money. I did the animating for characters. First let’s talk a lil bit about my workflow. My animating workflow includes 3 main steps. The first one called blocking which carries the…
You say you're a junior in college looking for an internship, but you describe your role in the first project as "senior animator". That's weird. Unless you have a very good reason for that title, just call yourself an animator. As others have said, trim down the list of non-industry jobs to your current one. Make it very…
I guess I could change up my workflow to have animations in separate psd animations and then paste everything into a spritesheet with all animations. That is quite nondestructive and could speed up the animation workflow. Looking forward to try this out when you are done! :)
Lovely!! Love the fluidity of the animations. The creatures, humans and animal animations are so very nicely done! So rare to see combat animations so nice to see here! It's very cool, would love to see even longer fight scenes from you!
I was originally planning on starting a new topic for discussion of design and story development for my entry in this contest, but decided that it would be better to maintain that discussion here, as a potential learning resource for the other competitors [I just hope it get's enough attention here]. My plan is to create a…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
So I added animations for two handed ranged weapons tonight, just have the reload animation left. After this I'll either do death animations or continue with some other task since I'm quite bored with animations at the moment :D Try it HERE
This is at level 25, attack speed plays the animations much faster, but things are moving along, animations work perfectly* in game. Although the animations themselves are merely blocked out. What you're looking at is three new attack animations, the double strike is really really rough.
Ran into a problem, testing a friend's Maya model. No sockets, even after using Copy and Paste Mesh Properties. The skeleton is one of the Melscript generated versions of the official Skeleton, and we would be using the base Human Male animation... if it animated. It does animate, but only the root animates right now. I…