well theres a lot of animations, but theres key ones missing, theres several animations of people carrying other people over their shoulder.. but NONe of people picking up or putting down other people, and jsut when you start making movies you realize even if they have a 2 hundred animations, its no where near enough, "ok…
thanks for the crits. I guess i can re-present everything and use lightbox or something like that with next and previous buttons instead of opening them all in a new browser. I'm Envy art and Animation... I mean you guys said you liked the animations, and I have alot more on my plate, so i'm going to present both. The goal…
Keep in mind that 3d animation is a form of automation. It's a way to make animation using machines to simplify the process. Computer animation has already replaced a lot of traditional animation.
low poly game character 3d
model ready for Virtual
Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models
has a fully textured, detailed design that allows for close-up renders, and was
originally modeled in MAYA. 3d low poly Game character developers Model Rigged
in Maya, ZBrush and…
CG Generalist -In-house position- Poole Dorset UK - 3 Month Contract - Electro Pages Media are an international media agency based in Poole, Dorset. We are looking for an experienced CG Generalist with a great eye for detail to work on a variety of projects. This will be an in-house position working on an initial contract…
Hey guys, this is my first ever post on PolyCount so bare with me. This thread is going to be myself showing my progress as a work on my university Module. The module is Optical Motion Capture and requires me to make 5 different animations which have to include a run cycle and a stand idle. As you can probably figure out…
Hi! I have some problems with hand keying animations using the HIK control rig (2013). I have done a few simple test animations to see how well one could animate with the HIK rig but I ran into some problems straight away. After saving the file and reopening it, a lot of the animation info was missing or altered. For…
Hey all, I've been working on some animation sets for a half-man, half-snake character and I've run across a couple of issues that I was hoping you fantastic human beings could help me work through. To preface: I'm no animator, so to animate this creature I've been importing existing human animations for the upper body and…
Okay, I think I've figured it out. The problem was being caused by adding all of the joints in the rig to each of the animation layers, even though none of the joints are being directly manipulated for any of the animation, all of the animation is being done through set driven keys. So I think I was creating dependencies…
Ok so I finished the environment for Po-Koro, or at least what I can do with it now. I'm sure I'll get back to it after the scene is finished and tweak but until then, I'm going to start animations. Now I'm not entirely animation saavy considering I haven't taken any courses for 3D animation and my Traditional animation…