Hi there! I recently found about this forum. I've been trying to camera project a pbr texture into a fbx sphere like Blender as shown in the image below, but with no avail. Is it possible to achieve this in Marmoset toolbag 4? Any help would be greatly appreciated. Thanks in advance Juan
My main criticism is the texturing looks and feels more procedural than intentional or natural. The PBR metalness workflow does have some issues with the transition between metallic and non-metallic which you can see on the model, Substrate materials in UE5 does handle it much better, or the specular pbr workflow in…
Hey guys, this is my latest PBR game character based on Wu Sehnyou's concept. The main goal of this project was practice the PBR workflow with a character that fits into the Fortinite/Overwatch/Shardbound game style. Take a look at the following link for more images and 3D preview: https://www.artstation.com/artwork/68z0L5…