Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…
Big stupid hat. It's just something quick for testing. Let a guy have some fun, ok? Getting the modular system to work is a big, complicated task of organization and lots of back and forth between the artist and the programmer. You really have to have strong communication, otherwise you're going to get frustrated with the…
Hi all, I know this sounds like tech art fantasy, but do you know of any games that manage to fit a single armor (let's say a chest-plate) into different body size? One of our lead artist mentioned doing this: imagine you have characters goes from young to old, and their body proportion varies between 6-head to 8-head, and…
Hello, my name is John Diasparra and I am a professional environment artist currently seeking contracts. Please see my attached portfolio album and supplementary videos to show my skill sets. Portfolio Album __________________ Environment Flyover __________________ Archvis Walkthrough __________________ Mountain Sculpt…
Hey Polycount, nice community you've got here :) I hope I've posted this in the right place... I've started taking my first steps into the world of Quixel and PBR texturing and I'm loving the suite so far. I'm making an interior sci-fi environment with a modular based approach to the wall assets. Having now finished…
Ok, i feel like I need to improve my work and I have been dicking around long enough. Be as tough as you can on me.... I need it. Here is the details: I wanted to create a modular chain link fence using opacity masks, which proved challenging for me. There are 3, 2k textures(opacity, frame diffuse, spec for frame) for this…
I would try to make some kind of "interface" for the animations. You can(at least i think so) attach pieces with their own bones and animations to another mesh and play them seperately. You just need to have something in the code which determines if it´s openable,closeable,rotateable etc. This could be determined by asking…
Hello Polycount! I'm a developper who began working on a low poly game with a friend and I am a noob in the 3D world. This is my first "real" post here, hope I ask in the right section. For my game, I planned to do "modular" assets to build my maps. I use Unity Game Engin, Blender for my 3D meshes and I use Photoshop or…
Hi! English isn't my motherlanguage so I'll try to explain it as simple as I can. I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :…
Hey Guys and Gals, I've been tinkering for awhile on projects but never taken any seriously. So with the start of the year I decided to take a short sabbatical of a couple of months and work on some pieces to fill out a portfolio. I figure its time to chase down the dream :) The first project that I am working on is a…