Are you looking to be a concept artist (photoshop drawings), or do actual 3d work? http://wiki.polycount.com/wiki/Tutorials will get you started. If you`re looking for more concept art, learning photoshop, then http://www.ctrlpaint.com/ is most peoples go to.
Hello there polycounters ! i've decided to leave my comfort zones and create this post I'm planing to post here my anatomy studies which i'll do as usual, with no time restrictions, and by doing speedsculpts, with various time restrictions, although i don't know if that's a good idea to do speedsculpt, if i want to improve…
Hello, I'm a student who is passionate about video games, I've made a 2D Flash game and I'm currently working on a 3D game but with no prior experience in 3D modelling, I've resorted to learning Zbrush/Blender, etc. in order to make my own art assets. It's incredibly tedious to do everything on my own, and I'm just a…
Hi, My name is Matthew J. Chin. I'm currently looking for new and exciting projects to work on. My primary software is 3D Studio Max 9. I've been working in the film/gaming industry for around 5 years now. I'm well trained in all aspects of 3D design as a self-taught 3D Artist. I've worked on several HD films/movies, HD…
Hey everyone! :) I'm currently developing a medieval RTS with Unreal Engine 4. I'm working on this for almost a year now, so quite some time and the game is already working pretty well. I have mostly only worked on getting the logic of the game done since I am no artist, so I don't have super fancy graphics to show to you…
I would agree with coots7, go for polygons on the exterior body work, and then use normal maps for the interior / details. You'll probably find you won't need masses of polygons in the bodywork to get a great looking car, whats it standing at poly wise for the bodywork at the moment? Could you post some wire frames so we…
I'm taking some design assumptions to this, but I feel this applies to character design as well. Choose designs well. Don't just do something because you think it's cool. You should try to recognize why something is cool. And when I say design, I mean make sure whatever you make has good composition, lighting, gestural,…
Hey again fella. I paid for a tutorial one time, from a well known art place online - super professional stuff just regarding the quality of the work and the talent involved. Well, I got a video of someone painting with 40 minutes of commentary during the whole thing and the whole time in my head I was just like, "Dude…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
My name is Gustavo Elliott, I am a 25 year old Lighting Artist looking for any opportunities available. I have spent the past five years of my life learning all I can about game development and I have spent the past year and change focusing heavily on Lighting and Materials. I graduated from my local community college in…