3D Generalist (Character production and design focus) looking for work! I have had experience with advertisement jobs, medical jobs, game stuff, both organic and hard surface production/design, also graphic design and 2D 3D Mixed vizualization. Disclaimer: I do not rig and animate. https://www.artstation.com/markvano…
Here's a link to my current body of work. Looking for general to specific feedback, or anything in between. https://www.artstation.com/artist/konradsilver [mod edit: added the images. Please add them yourself next time!]
I'm having an issue when I uncheck Anim Rotation Only in the anim set. I'm doing this because if I don't the hip bone which is also my characters root bone will not animate causing their feet to slide back in forth instead of their hips. In the anim editor the animations play fine. I also compressed the animations after I…
I'm looking for a 3D artist to design a coin. It should have a female face/character plus some ornaments on one side and a (existing) logo plus some text and ornaments on the other side. Since this requires to design/paint a character in a relief style on a coin, this task is most likely suited for a sculpting artist. The…
Greetings, I'm working on a personal game project using UDK (Unreal Development Kit) and I need some extra hands to speed up the development. I'm looking for: Animator* Must be skilled at rigging and animation * Must show previous examples of work / Portfolio * Must be able to import the animations into UDK and make sure…
Hi, This is more of a collab. I'm looking for an artist that likes to create a game but maybe won't do it alone, so we can form a team and create games together. The reason behind this is that I dunno how to draw at all :D I'll be happy to help you convert your game idea into a game given that you help me convert my…
Hi i'm working on my character's face recently and i've just started using mari for texturing.. before, i've been doing this like paint in mari export them, and check how it looks with maya arnord preview? it's just soo annoying :astonished: i'm thinking there should be better way to do this but i can't find one so .. is…
hmm well the point of it is more for coders and designers, and less so for artists. And besides I'm not sure what you would get out of it that looking at the animations frame by frame wouldn't tell you. I learned my fire method from frame by framing Hades from Disney Hercules. Effects animation is all about understanding…
@AxtelSturnclaw : Thank you, I will make sure to include control loops when I do next bake, I wonder if I can remove those loops when the bake is done or will that screw up surface normal? Will try and see :poly121: Honestly I was surprised how well the normal map makes the tip of the muzzle look. @Tectonic : Yeah I still…
All the tools you are looking for is there, I find myself looking for Modo's tools in Maya. Building upon Rabbid_Cheeze's answer, some good modeling hotkeys. Shift + X = Extrude Z = Edge Extend V = Spin Edge B = Bevel P = Make face (after selecting vertices, preferably counter clockwise) Ctrl + L = Connect Vertices F =…