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Brand new to polycount--looking for peer critique on some hero-props.

vertex
Here's a link to my current body of work. Looking for general to specific feedback, or anything in between.
httpscdnaartstationcompassetsimagesimages006426624largekonrx-honey-1jpg1498510555
httpscdnbartstationcompassetsimagesimages006324927largekonrx-honey-render04jpg1497717685
httpscdnaartstationcompassetsimagesimages006326242largekonrx-honey-render02jpg1497727451
https://www.artstation.com/artist/konradsilver
[mod edit: added the images. Please add them yourself next time!]

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Post the images here, cabron.  We get lazy . . . which I guess is this case too.
  • FULGORE
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    FULGORE greentooth
    The Han Dynasty sword is nice, really no crits on that :)

    I think what could be good to focus on is material definition/variation on projects like the Railgun - e.g. take a look at the materials and presentation on this asset: https://www.artstation.com/artwork/eXngD

    Also, iirc this tutorial is pretty sweet for how to present assets in Toolbag with some more interesting lighting/background - and the theory should be cross compatible with any other realtime renderer or engine.

    The presentation and lighting on the Sword and the Bat I think are nice enough, but I'd recommend spending more time for example on showing off Mjolnir - bring out the material qualities, etc, and I'm not sure why the gradient is obscuring the bottom of the handle in some of the images. That's just less of your work to see :P 
  • KonradSilver
    Post the images here, cabron.  We get lazy . . . which I guess is this case too.
    Lol--very first post on Poly--I'll see if I can edit in images


  • KonradSilver
    FULGORE said:
    The Han Dynasty sword is nice, really no crits on that :)

    I think what could be good to focus on is material definition/variation on projects like the Railgun - e.g. take a look at the materials and presentation on this asset: https://www.artstation.com/artwork/eXngD

    Also, iirc this tutorial is pretty sweet for how to present assets in Toolbag with some more interesting lighting/background - and the theory should be cross compatible with any other realtime renderer or engine.

    The presentation and lighting on the Sword and the Bat I think are nice enough, but I'd recommend spending more time for example on showing off Mjolnir - bring out the material qualities, etc, and I'm not sure why the gradient is obscuring the bottom of the handle in some of the images. That's just less of your work to see :P 
    The lighting and render quality comments are pretty consistent with other critique I've received. I think I've got to sit down one day and overhaul my renders.
  • KonradSilver
    FULGORE said:
    The Han Dynasty sword is nice, really no crits on that :)

    I think what could be good to focus on is material definition/variation on projects like the Railgun - e.g. take a look at the materials and presentation on this asset: https://www.artstation.com/artwork/eXngD

    Also, iirc this tutorial is pretty sweet for how to present assets in Toolbag with some more interesting lighting/background - and the theory should be cross compatible with any other realtime renderer or engine.

    The presentation and lighting on the Sword and the Bat I think are nice enough, but I'd recommend spending more time for example on showing off Mjolnir - bring out the material qualities, etc, and I'm not sure why the gradient is obscuring the bottom of the handle in some of the images. That's just less of your work to see :P 
    The lighting and render quality comments are pretty consistent with other crits I've gotten. I need to spend a day and overhaul some of my renders as you say. I appreciate the feedback dude.
  • KonradSilver
    FULGORE said:
    The Han Dynasty sword is nice, really no crits on that :)

    I think what could be good to focus on is material definition/variation on projects like the Railgun - e.g. take a look at the materials and presentation on this asset: https://www.artstation.com/artwork/eXngD

    Also, iirc this tutorial is pretty sweet for how to present assets in Toolbag with some more interesting lighting/background - and the theory should be cross compatible with any other realtime renderer or engine.

    The presentation and lighting on the Sword and the Bat I think are nice enough, but I'd recommend spending more time for example on showing off Mjolnir - bring out the material qualities, etc, and I'm not sure why the gradient is obscuring the bottom of the handle in some of the images. That's just less of your work to see :P 
    The lighting and render quality comments are pretty consistent with other crits I've gotten. I need to spend a day and overhaul some of my renders as you say. I appreciate the feedback dude.
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