Quick question for you guys that do maxscript; is there a way to identified which edges are there on the begining and end of a selected edges loop (of course when a non full loop selected)? By simply extracting the edgeLoop[1] and edgeLoop[edgeLoop.count] wont do the trick...(in this example case; edgeLoop =…
Hey guys I've attached a screenshot to show my issue. I have all layers visible etc, I just can't seem to select in order to do anything with it... I'm really new to cryengine so it's probably be the most simple answer..
If I have a model with a lot of overlapping pieces, does anyone know of a way to select faces that will never be seen by the camera/viewport? The end goal would be to delete them but I may need to add some buffer space for smoothing, which is why selecting them first would be better.
VN feature in ADN Modeler Tools works better and I just use ADN Hard Edges selection tool, bevel it, select the flat surfaces with Angle Selection Constraint and use ADN Vertex Normal feature.
maybe maya got the working pivot function too. its for 3d max on pic. adjust the pivot, then select "use working pivot", select the object/polys you want to move and select "working" for move tool.
First select the one you want to change Then select the one you want to copy Then select "Modify" > "Match All Transformations", this will copy everything: roation, scale, transforms. Thanks Barlaton :) This works well with rig CTRLs