Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in. As you can see from the face count, this environment came in very…
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will only feature one such heavily-animated character and the enemy characters will be extremely low-poly and unanimated and…
Hello Technical Talk Gurus, I'm working on a racing game for iOS/Android and I'm trying to figure out a good way to pull off a sand storm effect (with directional wind) for one of the tracks. The game is being made in Unity, which only supports soft particles in differed lighting (which is a no go for mobile). Any ideas on…
If you are looking to be part of a gaming studio that is not making yet another freemium clone and is truly looking to bring a new fun gaming experiences to mobile, you’ll fit right in and we would like to hear from you. We are building a realtime multiplayer RTS game for mobile and We are looking for an all out Rockstar…
I'm currently doing some research on 3D asset guidelines for a multiplayer "Escape the Room" type of VR game using Unity with 4-6 players. The target device is an Oculus Quest. Most of my previous experience with 3D modeling involves only single-player experiences, so I'm wondering if there are special considerations and…
I did manage to ask Overcooked team on that, and looks like lighting and post-processing is a major factor in their case (I know they are not hitting any polygon "threshold"). Really my question comes down to how Unity Standard Shader will perform, and of course we don't have much data on that yet (unlike mobile platform…
Hi guys, I'm working on a street basketball environment based in a city and need some tips and feedback. I have gotten the basic look that I want in there but would appreciate some help on how to enhance it. Since this is going on mobile I'm quite limited when it comes to shaders but i have some vertex gloss, cubemap…
UpUpStart is hiring an Art Director to manage help create the creation of art assets for a Mobile 3D side-scroller. We allow our employees to work remotely, but would prefer them to be local to the Los Angeles area. This is a paid full-time salary position. We are looking for someone to be a core member of this company,…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
I'm sure you are right, but i'm certain that there must be some tweaks that i can do to approach that art direction. Like let's say the lighting color in Unity, wich can be changed etc. I'm new and i want to learn those kind of tricks, to improve my skills. I'm most experienced with Unity of all of them engines, but from…