I meant that AO is usually done as a separate texture or texture channel. Because you shouldn't see any AO on pixels illuminated by direct sun light for example , only in shades . So it's not included into base color texture usually. Cycles , same as any ray tracer in general doesn't need AO because same effect occurs by…
1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…